Every spin, the same bet: 2 units on red and 1 unit on the second column (2, 5, 8… 35). The column pays 2 to 1 and holds 8 black numbers and 4 red ones, the most black numbers of the three columns.
A red number of the second column (5, 14, 23, 32): +4 units.
Another red number (14 numbers): +1 unit.
A black number of the second column (8 numbers): 0, you get your 3 units back.
Another black number or zero (11 numbers): −3 units.
What the combination changes
You lose nothing on 26 spins out of 37, 70.3%, and come out ahead on 18, 48.6%. Over the 37 numbers the gains add up to 30 units and the losses to 33: a loss of 3 units per 37 spins, 2.70% of the 3 units bet, like any bet on the table.
There are several systems called red and black; this one mixes a colour and a column. In the tester, with 1,000 to start, 5 per unit and 100 spins, 35% of sessions end in profit and the average session loses 41.
Test it on 2,000 sessions
Fixed layout: 14 units on 19-36, 5 on the 13-18 six line, 1 on zero.
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sessions end in profit
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sessions run out of money
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median session
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worst session
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best session
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sessions hit the table maximum
One session, spin by spin
Every session is played with the same random draw as the table above. Nothing here is an estimate.
Red and black strategy: questions
Why the second column?
It holds 8 black numbers, the most of the three columns, so it covers the black spins that red misses.
Can I play it with black and a column?
Yes, with black and the third column, which holds 8 red numbers. The outcomes are the same, mirrored.
Is it better than betting on red alone?
It loses less often (11 numbers instead of 19) but wins less per spin. The average loss stays 2.70% of what you bet.